294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)
May 1, 2019
This week, we welcome Tea Chang, a UX Designer working on League of Legends at Riot Games, to talk about designing user experiences for gamers. At the end of the show, Tea sticks around for a long, spoiler-filled discussion of Avengers: Endgame. In Follow-up, we read and respond to your feedback regarding the cover art concept from last week. And as always, we share a few cool things, like a video series about movies, some state-specific branding, and a little indie film about superheroes. Spoilers spoilers spoilers. Spoilers.
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Follow-up:
Interview:
- Check out Tea Chang on Twitter and at her personal site
- League of Legends is a wildly popular multiplayer online battle arena game from Riot Games
- Video: "Playtesting - How to Get Good Feedback on Your Game - Extra Credits"
- Literally unplayable is "an expression—often sarcastic—indicating that a video game is so badly broken that it prevents a player from progressing or enjoying the experience"
- Vivi Rosenstein's stance on assigning blame for suboptimal design has matured over the years
- Banner blindness is "a phenomenon in web usability where visitors to a website consciously or unconsciously ignore banner-like information"
- Article: "Get ready to see more ads on Google’s traffic app Waze"
- Adobe XD is "the fastest way to design, prototype, and share any user experience"
- Video: "The Magic of Making Sound" is a great peek into foley, an art which, when done well, goes unnoticed
- The Legend of Zelda: Breath of the Wild forces you to use a wide range of weapons by making them both easy to find and quick to break
- Video game design is "the process of designing the content and rules of a video game in the pre-production stage"
- Article: "'Mortal Kombat 11' Requires More Than $6,000 to 100%, According to Early Estimates"
- We talked about the interface and game design of Apex Legends on episode 283: Deadly American Idol
- In the gorgeous game Gris, "light puzzles, platforming sequences, and optional skill-based challenges reveal themselves as more of Gris’s world becomes accessible"
- Video: "Portal 2 Intro", in which a tutorial is hidden behind a funny, story-driven calibration test
One Cool Thing:
Endgame Discussion:
!!! SPOILERS !!!
!!! SPOILERS !!!
Design Details on the Web:
BYEEEEE!