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March 3, 2021
This week, we dig into specific tips and tricks to level up your craft game: how to leverage tools to make faster iterations, stay organized, and allow your mocks to easily scale over time. In The Sidebar, we dig into how to give design critique without having full problem or product context.
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In this week's Sidebar, we talk about how to give design critique without having the full context on a problem or product area.
This week Marshall runs us through all his craft tips and tricks: little ways to use tools to make designing interfaces faster, more efficiently, with more organization, and in a way that will scale as you explore.
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