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June 17, 2020
This week, we share some accessibility gut checks that designers should think through before moving into high fidelity mocks. We also talk about industrial design and video game hardware in this week's Sidebar, plus we share our cool things as always!
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In this week's Sidebar, we talk about video game console design, how controllers have changed, the evolution of gameplay sensors, and our hot takes on which console we are likely to buy.
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