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368: Teaching Design Fundamentals

This week, we discuss strategies for teaching design fundamentals and how to make the process engaging and fun for new designers. In The Sidebar, we discuss the pain of noticing problems right before you ship.


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The Sidebar:

The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to full episodes going forward! Sign up at https://patreon.com/designdetails.

In this week's Sidebar, we discuss the pain of noticing things you want to fix right before a ship – and how to avoid this situation!


Follow up:

  • Several of you volunteered to help transcribe (or proofread our transcriptions) for future episodes. We're going to figure out a process here - it will most likely live on GitHub!

Listener question:

This week, Carrie Rong asks:

I'm a student in Canada, where I just started my university's first design community to introduce product, UX, and web design to people who have otherwise never heard of it before. I want to make sure that I teach others to have the mindset of correct design thinking and fundamentals, but I'm self taught myself and not sure how to approach this when everyone seems to just want to jump on the software and make pretty things (especially when my personal style is try to make stuff first, and basics later). I know that being a designer is more than knowing how to use Figma, and I don't want to breed mediocrity in design.

Do you have any suggestions on getting people excited about design fundamentals and how to teach them? Or are the basics more something that you learn with time and practice?


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